Паркур Assassin’s Creed Shadows подробно описан Ubisoft в новом обзоре системы

Ubisoft снова предлагает предварительный обзор игрового процесса своей предстоящей игры Assassin’s Creed, уделяя особое внимание системе паркура, поскольку мы приближаемся к ее выпуску в следующем месяце. Этот последний обзор, следующий за предыдущими, посвященными скрытности и боевой механике, можно просмотреть полностью ниже, любезно предоставлено Ubisoft.


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Обзор системы паркура в Assassin’s Creed Shadows, как объяснил заместитель директора игры Саймон, углубляется в основы паркура и далее обсуждает улучшения в отображении ввода. Обсуждение охватывает абордажный крюк, спринт и другие важные особенности. В дополнение к этому объяснению Саймон также предоставляет на YouTube несколько видеороликов из ранней сборки игры.

Видеоигра Assassin’s Creed Shadows будет доступна начиная с Дня святого Валентина, 14 февраля 2025 года. В нее можно будет играть на PlayStation 5, Xbox Series X|S и персональных компьютерах через платформы Steam, Epic Games или Ubisoft.

Hello there! Mark your calendars for February 14, 2025, as Assassin’s Creed Shadows is set to launch. We can’t wait to share more details about parkour with you all. Joining us will be Simon, the Associate Game Director of Shadows.

In Assassin’s Creed Shadows, players can easily traverse rooftops, observe the bustling streets of Kyoto from great heights, and climb the imposing Osaka Castle’s Tenshu with ease. Naoe demonstrates exceptional parkour skills, boasting unrivaled swiftness and adaptability that seamlessly fits the diverse terrains of Feudal Japan.

Players aren’t just limited to urban adventures; they can also sneak into formidable Japanese castles. These perilous strongholds are brimming with diverse challenges and chances for parkour. Standing tall with their majestic Tenshu at the center, these castles are encircled by imposing concentric stone walls that instill fear. The castle grounds boast numerous structures suitable for climbing and heavily guarded, like warehouses, barracks, and towers.

Players can explore Japanese castles as well as cities. These dangerous fortresses have lots of challenges and opportunities for parkour. They’re surrounded by huge stone walls and have buildings like warehouses, barracks, and watchtowers that you can climb but are heavily guarded.

Contrarily, the game boasts secret parkour trails nestled within natural surroundings, offering a distinctly unique gaming experience. These slender pathways meander through stunning landscapes, featuring tree and rock scaling as well as additional opportunities for grappling hook swings.

While creating AC Shadows, the team integrated several upgrades for parkour, featuring fresh animations, prone movement options, and a physics-driven grappling hook. Existing features were also finessed, with improved input controls and an overhauled parkour descent system. This piece will delve into showcasing some of the innovative parkour moves and mechanisms crafted to elevate the experience.

Let’s dive in!

Control Basics

New Input Mapping

In the latest Assassin’s Creed games, you may observe some changes in the control scheme for returning players. Notably, the positions of the crouch and dodge buttons have been swapped. This seemingly minor alteration is significant because it paves the way for a new feature: the ability to go prone, and an enhanced dodge mechanism that seamlessly integrates with parkour.

According to Simon, the game Shadows has combined dodge with parkour movements, opening up a plethora of new parkour tricks. Additionally, this change separates stance-switching (such as standing, crouching, and lying prone) from parkour, allowing you to utilize any stance without accidentally descending a rooftop when it’s not desired.

Among the fresh maneuvers executed using the dodge key are aerial dodges over balconies, leaps through windows, and stealthy fall-downs that don’t make a sound.

Parkour Essentlas

Parkour Up

In this game, parkour has consistently been a key feature, and Shadows is no different. Pressing the parkour button while moving causes Naoe or Yasuke to strive for the greatest or farthest reachable point. This could involve scaling a wall to grab a ledge, jumping over vast spaces between buildings, or leaping as far as possible into empty space with fingers crossed.

Every character possesses unique abilities in parkour, but it’s worth noting that Naoe consistently jumps greater distances and scales higher heights compared to Yasuke. Generally speaking, Yasuke tends to move more slowly while traversing rooftops.

As parkour involves quite a bit of noise due to its high-profile nature – including when scaling, jumping, and landing – it’s important for stealthy ninjas to exercise caution, especially in closely monitored zones. If not used judiciously, the commotion generated could lead to quicker detection.

According to Simon, simply pressing the parkour up button continuously isn’t the most effective approach for parkour. Instead, understanding each button’s function and how they contribute to a smooth, continuous flow while maintaining momentum is crucial.

Recovery Roll

Instead of risking injury from big jumps, you can activate the Igan Recovery Roll by hitting the dodge/parkour bottom button when jumping from significant heights. This enables Naoe to perform a landing technique that cushions the impact and minimizes noise from a harsh landing, as demonstrated in the video above.

Parkour Down

With dodging techniques now integrated within the parkour system, players can now skillfully dodge close to an edge and seamlessly transition into parkour down traversals. This facilitates the execution of Naoe’s graceful acrobatic descents or Yasuke’s more substantial drops.

Keeping the «crouch» or «parkour crouch» button pressed while moving makes your character dive to the lowest, secure spot beneath them, thus preventing risky jumps into empty spaces. Additionally, this parkour maneuver enables quiet landings with minimal noise, perfect for a covert approach.

Drop vs Climb Down

Simon explains, «There are two primary methods to descend using parkour. The first, often called the traditional approach, involves pressing the ‘dodge / parkour down’ button when you’re close to an edge without moving in any direction. Your character will then cling to the edge in a climbing stance. The second method, which is more stylish, requires you to dodge in a specific direction while over an edge. This triggers a series of acrobatic maneuvers.

In the video you just watched, I found myself amazed by the stunning acrobatics and sneaky landings that came from starting a descent with directional evasive maneuvers. It’s truly a spectacle to behold!

Sprint Mechanics

Among all our assassins so far, Naoe is the swiftest on foot. She can easily outrun or even catch up with most opponents due to her swift sprinting ability. In contrast, Yasuke requires a bit more space to reach his top speed. Both characters find unique opportunities through their speed, as sprinting opens different strategies for each of them.

Sprint Dodge

Distinctively, Naoe can execute a sprint dodge (by simultaneously pressing the dodge and sprint buttons), which initiates an extended roll that lets her leap over obstacles smaller than herself such as agricultural fences, wooden crates, guardrails, windowsills, etc. This maneuver protects her from incoming damage. The sprint dodge is exceptionally handy for dodging ranged enemies’ projectiles and performing impressive escape moves.

This action could also involve jumping from a raised location, but it carries a greater risk of sustaining severe injury upon landing if no safety roll is executed afterwards.

Automated Passover

As Naoe sprints, she acquires an automatic skill for jumping over obstacles swiftly, performing acrobatic flips – these objects being those mentioned earlier – without requiring additional commands. It’s essential to note that while these automatic jumps add a stylish touch, they don’t provide the same level of protection from damage as Naoe’s sprint dodge does.

Automated Shoulder Tackle

Without fail, the swift Yasuke can forcefully shoulder ram through destructible obstacles that typically hinder Naoe’s path. For low, indestructible objects, Yasuke will automatically leap over them without needing additional inputs, although his jump may not be as graceful as Naoe’s.

Sprint vs Stances

In full speed, both figures can alter their positions rapidly: Transitioning to a crouched stance triggers a knee slide and sets them moving low, navigating in a crouch. Conversely, leaping into a prone stance during a full sprint makes the characters tumble to the ground in a flat position, coming to an immediate halt.

Keep in mind that using sprint will make your character stand up from both crouching and lying prone positions, making it a handy shortcut to use when needed.

The Grappling Hook

Simon emphasizes, «A true shinobi game wouldn’t feel right without a grappling hook.» We put in a lot of effort to design the physics so that our grappling hook seamlessly integrates with Naoe’s parkour movements, enabling her to move up structures with elegance and fluidity.

Naoe’s grapple hook is an excellent asset for any Assassin, and it’s advisable that every player master its usage for optimal performance.

Vertical Ascent

Naoe is capable of clinging to any horizontal edge on a rooftop and use a rope to traverse over it. The vertical ascent feature lets players move upward, downward, or rotate around the rope based on their control inputs.

Hook Swing

In Shadows’ Japan, there are many locations where Naoe can attach for a swing, enabling her to traverse wide chasms by means of a hook-swing. Certainly, some complex maneuvers necessitate that she connect a series of hook-swings without ever landing on the ground.

The hook mechanism enables players to manage the speed and direction of their swings, similar to a playground swing. In doing so, they can influence the speed of their jumps based on their chosen movement directions.

Mode Switching

When hanging from a grappling hook point, players can alternate between climbing upwards and swinging by tapping the grappling hook control: Noa adjusts her position along the rope accordingly, depending on the chosen mode.

Wall Run Grappling Hook

Naoe is capable of scaling walls too steep to climb by running up them and throwing her grapple at the highest point where it can catch onto a ledge, thus increasing her ability to ascend vertically beyond her usual reach.

As a fan, I can’t help but feel my heart race at the thought of showcasing my exceptional grappling hook skills when sneaking into castles or uncovering the stealthy parkour paths camouflaged amidst the scenic Japanese countryside.

Advanced Parkour Moves

Shadows highlights some intricate parkour nuances that seasoned players should be aware of; here’s a peek at some:

Shadows unveils several subtle parkour aspects that advanced enthusiasts will find interesting; here’s a glimpse of a few:

Stance Dodges

In their combat maneuvers, both Yasuke and Naoe are capable of executing directional dodges while moving at a faster pace and traversing more ground in crouch stance, thus evading potential threats. However, it’s only Naoe who can perform prone directional dodges, enabling her to roll forwards, sideways, or even slide backwards – this significantly enhances her evasive tactics. In our previous stealth post, you might have witnessed an instance of this when Naoe executed a swift assassination after rolling out of a bush using the prone directional dodge.

Wall Run Eject

Naoe is capable of scaling walls quite high, and she executes an impressive wall jump by pressing the parkour upward key at the peak of a wall run. This wall jump can even be done during climbing, with both her hands and feet in contact with the surface.

Parkour Down: Backward Dodge

If your character is positioned beside a structure with their back facing the edge, performing parkour moves without specifying direction will make them perform a backward evasion. This could potentially lead them towards or even over the edge of the structure. In such a scenario, Naoe will gracefully roll off the edge and land softly on the ground below, whether crouching or standing tall.

Parkour Down: High Structure Safety

Executing any parkour moves descending from a significantly tall structure (where falling damage might take place) will cause your character to grip onto the ledge, dangling precariously. Further commands are required to either drop down or ascend again.

Unclimbable Surfaces

Lastly, remember that neither Naoe nor Yasuke can ascend surfaces lacking places they can cling to with their hands.

Simon remarks, «This is quite significant for us.» This implies that we needed to be extra careful in designing engaging parkour routes, giving us greater flexibility to decide where Naoe can move, and restrict where Yasuke can’t. Consequently, our gameplay styles have become even more distinct.

As a seasoned gamer diving into Assassin’s Creed Shadows, take comfort in knowing that most of what you’ll traverse is designed for scaling, and the grappling hook only adds to the fun! However, be prepared to flex your creative muscles as there will be sections where you’ll need to think outside the box to find a path forward.

We truly hope that you found our detailed examination of the upgrades in the parkour system within Assassin’s Creed Shadows engaging. We eagerly anticipate your experience with the game on February 14th, as you’ll embark on an adventure through Japan alongside our two main characters. Until then, we look forward to connecting with you again for our concluding article in this series, focusing on exploration. See you soon!

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2025-01-07 21:26