Разработчики Call of Duty Только что внесли Серьезные Изменения — Вот почему Игроки празднуют

Мощь сообщества Call of Duty снова показала свою силу, убедительную активность внести изменения до запуска сезона 02. В патчах Notes для RELOADED 2 сезона, которые были предоставлены сегодня, они объявили, что больше не будут реализовать ограниченный доход от падения загрузки после смерти из -за публичной негативной реакции.

🎁 Бесплатные токены ждут тебя!
Airdrop раздаёт крипту – не упусти свою долю!

Присоединиться в Telegram

Как геймер, я с нетерпением ждал недавнего изменения в Call of Duty: Warzone о загрузках после смерти. Тем не менее, это казалось более сложной задачей, так как мне нужно было найти любимую коробку для снабжения, купить одну или восстановить мое старое оборудование. Это не было получено легко сообществом. Менее чем за семь часов разработчики удивили нас всех на x, признав, что они собираются отменить изменения до того, как обновление выйдет в прямом эфире, 20 февраля 2025 года.

Поддержка Сообществом Новой Функции В Warzone

В интенсивной игре в зоне Warone выпадные капли необходимы из -за их уникальных льгот и персонализированного оружия. Ограничение их было больше похоже на штраф для тех игроков, которые вложили время и усилия, чтобы воссоединиться с игрой.

Как страстный геймер, я заметил шторм дискуссий, пивоваренных среди игрового сообщества из -за предлагаемых изменений. Поклонники выражают обеспокоенность тем, что эти корректировки могут сместить акцент на добычу в отношении генерации случайных чисел (RNG), а не оттачивать наши навыки в бою. Это потенциально может привести к вялому, менее насыщенному опыту игрового процесса, который не идеально подходит для многих из нас. Более того, кажется, что игроки воздействуют, могут столкнуться с несправедливым недостатком из -за этих изменений.

В различных случаях разработчикам Black Ops 6 приходилось корректировать свою работу из-за комментариев игроков. Игровое сообщество снова и снова выступало единым фронтом, выражая недовольство, в первую очередь по поводу игровой механики, которая существенно повлияла на процесс разработки.

Обновлены примечания к патчам Call of Duty: Black Ops 6 и Warzone для 2-го сезона

Новые многопользовательские карты

  • Grind Ooze (6 на 6)
    • Любимая фанатами карта, впервые выпущенная в Call of Duty: Black Ops II, возвращается в Black Ops 6 в середине сезона! Продемонстрируйте свои лучшие боевые приемы в хаф-пайпе и крэдле на открытом воздухе или воспользуйтесь шансом внутри, пока операторы обмениваются кадрами в магазине и на крытых скейт-рампах, а декорации украшены наклейками TMNT, плакатами и художественными работами.
  • Пуля (6 на 6/2 на 2)
    • Сев и команда Разбойников отправляются на скоростном скоростном поезде, чтобы нейтрализовать ключевую цель противника. Будьте внимательны, когда поднимаетесь и осматриваете вагоны; автоматические раздвижные двери могут в любой момент обнаружить приближающегося врага. Заберитесь на крышу поезда, чтобы почувствовать порывы ветра и полюбоваться проносящимся мимо пейзажем. Будьте готовы защитить свое положение на вершине, а затем отступить в тыл врага.

Новые многопользовательские режимы

  • TMNT Moshpit
    • Участвуйте в командном смертельном поединке, доминировании или Хардпойнте и применяйте способности уровня ниндзя и набирайте очки TMNT в борьбе со своими врагами в погоне за победой. Эти специальные серии очков начисляются при обычном подсчете очков, но, поскольку черепашки работают как команда, при игре в цель количество очков увеличивается.

Новое оружие

В обновлении, выпущенном в середине сезона, вы найдете новое оружие для боя, например, дополнительное оружие — пилу, а также пять дополнительных видов оружия ближнего боя. Имейте в виду, что основные версии оружия ближнего боя — посох Бо, катаны, Сай и нунчаки — можно будет приобрести в арсенале в начале сезона 02 «Перезагрузка».

Оружие ближнего боя

  • Бо Посох (для разблокировки арсенала или набора чертежей)
    • Уничтожает одним ударом. Низкая скорость атаки. Очень большая дальнобойность.
  • Катаны (для разблокировки арсенала или комплекта чертежей)
    • Уничтожение одним ударом. Умеренно высокая скорость атаки. Небольшая дальность.
  • Сай (разблокировка арсенала или чертежа комплекта)
    • Уничтожение одним ударом. Высокая скорость атаки. Очень короткая дистанция.
  • Нунчаки (для разблокировки арсенала или комплекта чертежей)
    • Устраняются двумя ударами. Очень высокая скорость атаки. Средняя дальнобойность.
  • Скейтборд (награда за событие)
    • Уничтожение одним ударом. Умеренно высокая скорость атаки. Умеренно большая дальность.

Дополнительное оружие

  • Сектор D1.3 (награда за событие)
    • Модернизируем пусковую установку blade. Снаряжайте различные магазины, чтобы получить доступ к различным типам смертоносных снарядов.

Новое приложение

  • Крепление на пояс (награда за событие)
    • Снабдите любое из четырех доступных LMG (PU-21, XMG, GPMG-7, Feng 82 LMG) большим количеством дополнительных патронов, которые непрерывно подаются в оружие при непрерывном стрельбе.

Новая привилегия

  • Инстинкт охотника (награда за боевое действие)
    • Уничтожение врага приведет к появлению следующего ближайшего врага. После уничтожения на вашей мини-карте ненадолго появляется узкий конус, показывающий общее направление движения вашего следующего ближайшего врага.

Новый подстановочный знак

  • Мухобойка (награда за событие)
    • Позволяет игроку заменить специальное оружие ближнего боя на пусковую установку.

Новый режим управления Зомби

  • Гробница
    • В Гробнице появляется режим управления, который предоставляет игрокам дополнительные указания и ограничения по количеству раундов при выполнении основного задания.

Новый режим Зомби с ограниченным временем действия

  • Ковабунга завелся
    • Надирайте задницы нежити и не сдавайтесь, пока таймер продолжает отсчитывать время в этой игре TMNT Zombies LTM, бросая вызов игрокам уничтожать цель за целью, чтобы опередить время и остаться в живых.

Снайперские винтовки

  • Устранена проблема с некоторыми быстродействующими зарядными устройствами, из-за которой в конце пустой перезарядки проигрывалась дополнительная анимация перезарядки.

Рукопашный

Мы увеличиваем дальность действия некоторых выпадов в ближнем бою, особенно для оружия с двумя ударами, которые приводят к быстрому уничтожению. Изменяя настройки ближнего боя, мы стремимся поддерживать постоянную скорость передвижения, чтобы определенное оружие ближнего боя не давало преимущества при атаке. Это означает, что количество попаданий, скорость атаки и дальность выпада являются ключевыми факторами, которые мы используем для создания отличных ощущений от использования оружия ближнего боя. Мы понимаем, что большее количество необходимых попаданий может быть существенным недостатком, поэтому мы всегда будем следить за тем, чтобы скорость атаки и дальность досягаемости были достаточными преимуществами.

  • Расстояние удара ножом
    • Увеличено на 4%, до 1,3 м.
  • Бейсбольная бита
    • Дальность удара увеличена на 6%, до 1,8 м.
  • Электрическая дрель
    • Дальность выполнения выпада увеличена на 47%, до 1,7 м.

Вложения

  • Подствольный арбалет
    • Увеличено количество боеприпасов на 1.
    • Увеличен уровень масштабирования рекламы.
    • Увеличена скорость полета снаряда и уменьшена начальная вертикальная скорость. Уменьшает вероятность промаха по целям на близком расстоянии и облегчает попадание в цели на дальних дистанциях.

мультиплеер

Карты

  • Добавлены новые карты для ротации бойцов:
    • Грайнд Ил (6 на 6)
    • Пуля (карта удара 6 на 6/2 на 2)

Режимы

  • Поиск и уничтожение
    • Устранена проблема, из-за которой медаль 1х3 не присуждалась.

Порождает

  • Командный смертельный поединок
    • Изменена логика запуска, чтобы уменьшить вероятность слишком раннего переключения, что приведет к менее быстрому переключению.
  • Domination
    • Adjusted spawning logic to slightly reduce zone ownership’s stickiness and strength on spawns. While we want players to spawn near their owned zones, we also want to ensure that safe spawns can occur if enemies advance into your objectives.
  • All Modes
    • Increasing the time that a death will affect enemy spawn positions. This should result in less immediate flipping.

LTM Highlights / Adjustments

  • Added TMNT Moshpit
    • Enter a game of Team Deathmatch, Domination, or Hardpoint and unleash ninja-level abilities and TMNT Scorestreaks against your enemies in pursuit of victory. These special Scorestreaks are earned by scoring as normal, but because the turtles work as a team, objective plays award an increase in the score.
      • General Abilities
        • After activating your Scorestreak, for 30 seconds, you’ll gain increased health plus fast health regen and increased movement speed and melee range. A HUD indicator will flash when an enemy is outside your view and being shot while running toward an enemy will not slow you down. You can perform Finishing Moves on enemies from any direction. Plus, gain the ability to Double Jump and Air Dash.
      • Turtle Powers
        • Using your TMNT Scorestreak also activates one of several different character-specific abilities. One of these abilities is assigned randomly to players at the start of the match:
          • Splinter: Vanish in smoke and teleport to a safe location behind enemy lines.
          • Leonardo: Gain the Tracker, Ghost, Vigilance, and Cold-Blooded Perks to navigate the map in stealth.
          • Donatello: See Operators through walls, Equipment, Field Upgrades, and Scorestreaks. Hack enemy Equipment and Field Upgrades.
          • Michelangelo: Drops a Pizza Box for your team. Players who eat a slice will deal Double Damage for a short time. Replenishes ammo and Equipment.
          • Raphael: Unlimited Shuriken.
  • Added Grind Ooze 24/7
    • Moshpit of 6v6 respawn modes on Grind Ooze:
      • Team Deathmatch
      • Kill Confirmed
      • Domination
      • Hardpoint

General Playlist Updates

  • Featured Playlists:
    • TMNT Moshpit
    • Grind Ooze 24/7
    • Small Map Moshpit
    • Gun Game
    • Prop Hunt
    • Gunfight

Perks

  • Shrapnel Radar
    • Explosive kills will no longer activate a “Shrapnel Radar Ping” score event.
  • Tracker
    • Addressed an issue where enemies were not consistently pinged in Free For All.

Scorestreaks

  • Nuke
    • Addressed an issue where if a player used a weapon-based Scorestreak during their current life, they would be unable to obtain a Nuke after 30 normal weapon kills.
  • Hand Cannon
    • Addressed an issue where the Hand Cannon did not contribute toward Scorestreak Medals.

Movement Updates

  • Addressed an issue where strafing into prone could result in a 3rd Person animation pop.

UI

  • Addressed an issue that prevented stats for the War Machine in the Combat Record from being tracked correctly.
  • Addressed an issue where the player would receive a notification that their Care Package was hijacked by a player using Gearhead to booby-trap it.
  • Adjusted Gun Game scoreboard to display Score, Eliminations, and Ratio.
  • Improved navigation when editing Loadouts.
  • Added a “Mute Player” button while in a Body Shield.
  • Addressed a crash that could occur when quickly scrolling through the Gunsmith Accessory list.
  • Addressed an issue where duplicate game modes were shown in the Private Match game mode list.

Graphics

  • Addressed an issue with Environment visuals during the Benchmark sequence.

Stability

  • Addressed various stability issues.

ZOMBIES

Maps

  • The Tomb
    • Addressed an issue where Shock Mimics could push players out of bounds.
    • Addressed an issue where S.A.M. Trial reward chests would still have collision after disappearing.
    • Addressed an issue where being shocked while charging the Staff of Ice would cause it to be stuck charging.
    • Addressed an issue where a Doppelghast could spawn in the ground during a Constellation Trial.
    • Addressed an issue where players could get stuck when jumping down from the floating rock during the Wonder Weapon Upgrade Quest.
    • Addressed an issue where players joining a match during the third step of the Wonder Weapon Upgrade Quest would see a sealed portal.
    • Addressed an issue where zombies spawned during a Side Quest would immediately die if the player was using the Pheromone Augment.
    • Addressed an issue where some zombies spawning in the Neolithic Catacombs would flicker brightly.
    • Addressed an issue where the fog from a Special Round would not be present when choosing to continue after completing the Main Quest.
    • Addressed an issue where zombies would not be able to properly path to the player at a specific location in the Subterranean Temple.
    • Addressed an issue while using a Mutant Injection where player armor would take damage while standing in Aetheric Lantern flames.
    • Addressed an issue in Splitscreen where the lighting for Player 2 would change depending on Player 1’s location.
    • Leaving the Dark Aether Nexus while building the Staff of Ice will now reset progress and Staff of Ice damage when re-entering.
    • Addressed an issue where the Shock Mimic was playing the wrong animations when slowed.
    • Addressed an issue during the last step of the Wonder Weapon Quest where zombies spawning from portals would lack animations.
    • Added a death animation to the Tombs area.
    • Final Encounter
      • Reduced the duration of boss stun effects.
      • Slightly reduced spawn counts in parties of 3 to 4 players.
  • Citadelle des Morts
    • Addressed an issue where players could take out of bounds damage while using the Cave Slide.
    • Addressed an issue where players could take out of bounds damage on top of a car in the Town Square.
    • Addressed an offset spawn in the Oubliette Room.
    • Addressed an issue where the timer in the Sanctuary would not start during the Solais Sword Quest.
    • Addressed some death animation locations that would clip through objects.
    • Addressed an issue where an Operator voice would play before revealing the Paladin’s Brooch.
    • Directed Mode
      • Addressed an issue where the pickup prompt for swords would be blank after loading a save file.
      • Addressed an issue where the guide would be empty if the player failed or left the Sanctuary when obtaining Solais.
      • Addressed an issue where the “Place turn page fragment” prompt on the Codex would be present when the player does not have any pages.

Modes

  • Directed Mode
    • Added Directed Mode for The Tomb.

LTM Highlights / Adjustments

  • Cowabunga Cranked
    • Add some high-octane urgency to any of the four Zombies maps and your undead horde slaying in Cowabunga Cranked. Drop into Terminus, Liberty Falls, Citadelle des Morts, or The Tomb with your Loadout of choice and eliminate a zombie to trigger the Cranked timer. Fail to eliminate a zombie before the timer hits zero and ka-boom! You’re gone.
    • As rounds progress, the Cranked timer will continue to shrink, so keep pushing the fight to stay in the game! Thankfully, there are several Pizza power-ups that can drop in the match, including:
      • Turtle Power: Temporarily empowers the player with a health bonus and Pack-A-Punch 3 Legendary Melee Weapons
      • Pizza Box: Fills the Cranked Timer to max
      • Slice-O-Pie: Partial time added to the Cranked Timer
    • All players in this mode are given the Donny’s Time Stopper Field Upgrade; activate it to pause the Cranked timer for one full minute.
    • For those craving a real challenge, Main Quests will be active in Cowabunga Cranked, with a subtly different TMNT version of each map’s Main Quest completion Calling Card available as a memento for anyone radical enough to achieve this feat! Think you can finish all of them?

Weapons

  • NOTE: Check out the Season 02 Reloaded Global section for additional weapon balancing changes that apply to Zombies!
  • Addressed an issue that caused some blueprints to lose their optic after being Pack-a-Punched.
  • Addressed an issue where Melee Weapons could not be inspected after being Pack-a-Punched.
  • Addressed an issue that could prevent weapons in Alt-Fire from being dropped.

Perks

  • Death Perception
    • Death Stare Augment
      • Increased health threshold to activate to 20% of max health.
    • Further Insight Augment
      • Further Insight will now function while using High Contrast mode.
  • Deadshot Daiquiri
    • Addressed an issue where aim would not snap to the head when standing in a Vulture Aid Fetid Upgr-Aid cloud.

Field Upgrades

Dark Flare

  • Increased Dark Flare base damage from 40% to 55% of Base Zombie max health.
  • Increased Dark Flare Supernova tick damage from 25% to 55% of Base Zombie max health.
  • Increased Dark Flare Supernova explosion Damage from 150% to 300% of Base Zombie max health.

Scorestreaks

  • Mutant Injection
    • Addressed an issue that prevented players from using melee if they were awarded Melee Machiato while using a Mutant Injection.

Loot

  • Added the following weapons and Support items to the Mystery Box and loot drops.
    • PPSh-41
    • Cypher 091
    • Feng 82
    • TR2
    • War Machine
    • Hand Cannon

Enemies

  • Vermin
    • Addressed an issue where Vermin would not be affected by the Rampage Inducer.
  • Armored Zombies
    • Armored Zombies will now receive critical damage when Insta-Kill is active.

Activities

  • Addressed an issue where the S.A.M. Trial reward chest could disappear without claiming the rewards.
  • Addressed an issue where the PhD Flopper S.A.M. Trial would not progress properly.
  • Addressed an issue where Weapon Scorestreaks awarded from S.A.M. Trials could have only 1 ammo.
  • Addressed an issue where hipfire S.A.M. Trials would not progress properly when using single fire weapons.

Challenges

  • Addressed an issue that prevented the Prestige 10 Challenge “Random Elements” from tracking properly.
  • Adjusted the following Challenges:
    • Titan Felling
      • Special enemy kills will now count toward this Challenge.

UI

  • Addressed an issue that could prevent players from editing a GobbleGum Pack.
  • Addressed an issue that prevented Eliminations with the Thrustodyne M23 from counting correctly.
  • Addressed an issue that prevented the Firing Range from being accessible while on the Comfirm Loadout screen.
  • Addressed an issue where weapon stats in the After Action Report would list starting loadout instead of finishing loadout.
  • The After Action Report will now display GobbleGums earned during the match.
  • Corrected some typos.

Graphics

  • Addressed an issue where Aetheric Lantern flame effects could be stuck on the screen after using a Self Revive in the flames.
  • Addressed an issue where the effects on the Staff of Ice would not display properly when in Third-Person.

Stability

  • Addressed various stability issues.

WARZONE

General

  • Warzone Combat Records
    • Combat Records have been enabled.
  • Repeat Loadout Drop Access After Death
    • If a player has already accessed a specific Loadout Drop crate and then dies, they will not be able to return to that exact same Loadout Drop crate to reacquire new weapons. They will either need to return to their dropped weapons as indicated by the skull icon on the map, acquire a new Loadout Drop, purchase their weapon from a Buy Station, or find a Favorite Supply Box.

In our continuous quest to enhance the gaming experience, we’ve been focusing on improving game mechanics that have been around for some time, aiming for a fairer play environment for everyone. A tactic we’ve noticed, notably in Resurgence mode, is a select few players abusing the Loadout Drop system by doing so after death to multiply their weapons.

As a gamer, I’ve noticed a tricky situation arising from the current system where players can exploit certain stations like the Weapon Trade Station by manipulating their deaths to gain excessive rewards. To ensure a fair gaming experience and balance our in-game economy, it seems wise to tackle this exploit head-on at this point.

  • Weapon Trade Station Balancing
    • Trades now downgrade the weapon by only one rarity tier instead of two (e.g., Legendary now trades for Epic instead of Rare).
    • Trade interaction times have been significantly reduced (e.g., trading a Legendary weapon now takes 1.75s instead of 5s).
    • Fire Sale trading offers have been improved.
  • Loadout Drop Marker
    • Loadout Drop Markers no longer take priority when pinging near them.
  • Stamina Bar Quality of Life
    • Added a Stamina Bar that displays the amount of tactical sprint a player has remaining, which is off by default.
    • Players can enable it in settings, with options to display it next to the squad widget or the reticle.
  • Lethal/Tactical Refill on Loadout Pickup Quality of Life
    • Matching lethal/tactical equipment will now be refilled upon picking up a loadout instead of being dropped on the ground.
  • Auto Pick-Up Lethal/Tactical Equipment Quality of Life
    • If a player has empty lethal/tactical slots (indicated by white dots on the UI), they will now automatically pick up new equipment.
  • Killcam Delay Quality of Life
    • A short delay (~0.5s) has been added at the start of the killcam to prevent players from accidentally skipping to the next player.
  • Airspace Too Crowded Notification Quality of Life
    • The «Airspace Too Crowded» message will now also play when equipping a killstreak based on where the player is looking.
  • XP Text Adjustment Quality of Life
    • The XP text was positioned too close to the center of the screen. It has now been adjusted for better readability.
  • Disconnect Icon on Scoreboard Quality of Life
    • Added support for a disconnect icon on the scoreboard to indicate when a teammate has disconnected.
  • Gulag Killfeed Icon Quality of Life
    • A distinct killfeed icon has been added to differentiate between eliminations in the Gulag or on the field.
  • Killfeed Visibility Quality of Life
    • Squad members can now see their teammates’ eliminations both in and out of the Gulag.
  • Favorite Loadout Priority Quality of Life
    • A player’s favorited loadout will now appear as the top loadout in the Loadout Crate.
  • D-Pad Functionality in Winner Circle Quality of Life
    • In Warzone’s Winner Circle screen, controller players can now use the D-pad to navigate the menu.
    • Players must hold down left on the D-pad to enable emotes.
  • Improved Icon Fade Distance While ADS Quality of Life
    • Increased the distance from the center of the screen at which icons begin to fade out while aiming down sights, providing a clearer view.
  • Recon Drone Damage Feedback Quality of Life
    • Players using the Recon Drone will now receive feedback when taking damage from enemy players or environmental hazards like gas.
  • Loot Distribution of Perk Packs Quality of Life
    • Made improvements to how Perk Packs overlap with other items when dropped on death.
  • Enemy Advanced UAV VO Quality of Life
    • A voiceover line will now play when three enemy UAVs are used, signaling an Advanced UAV is active.
  • Error Message for Deploying Boxes in Gas Quality of Life
    • Players attempting to deploy Munitions, Armor, or Utility Boxes over ~40 meters in the gas will now receive an error message.

PERKS

New

Low Profile Perk Slot 1

• Increases movement speed while crouched and prone.

• Enemies you kill will not display death markers for their allies.

• Grants a slight movement speed increase when downed.

• Can be unlocked via the Clover Craze event on March 13th.

Adjustments

  • Mountaineer
    • A fix for the Mountaineer Perk is set to launch shortly after the release of Season 02 Reloaded. We understand that many players have been eagerly waiting to use this new perk and we sincerely apologize for the delay. While we would have preferred to release it earlier, we appreciate your patience and can’t wait for you to experience it soon. Stay tuned for updates on our Trello board.
  • Reactive Armor
    • Updated description for clarity.
    • New Description: Your armor will regenerate up to 50% of its maximum if you have not taken damage in the last 5 seconds.
  • Alertness
    • The indicator will now always appear at the edge of a player’s screen, regardless of their HUD settings.

EQUIPMENT

Adjustments

  • Experimental Gas Grenade
    • Adjusted movement speed penalties:
      • With tactical resistance the penalty is 5%, down from 25%.
      • Without tactical resistance the penalty is 15%, down from 50%
    • Fixed a bug causing movement speed penalties to stack unintentionally.

Based on feedback received, we found out that gas grenades were applying a movement speed penalty twice, which was unintentional. Even without this bug, we feel the current penalty is excessively harsh and disrupts combat sequences. This tactical item is special because it also causes damage. If you’re struggling to deal with it, try using perks like Veteran to lessen its impact.

KILLSTREAKS

Adjustments

  • Bunker Buster
    • Adjusted movement speed penalties:
      • With tactical resistance the penalty is 5%, down from 25%.
      • Without tactical resistance the penalty is 15%, down from 50%
  • UAV
    • Adjusted the distance at which the «warning» callout for a UAV is triggered.

Earlier, it happened that an alert sound would be played, but the red border around the mini-map’s edge (indicating a specific area) wouldn’t show up because of some discrepancies in the distance settings.

WEAPONS

New Weapons

  • D1.3 SectorSpecial
    • Rechambering blade launcher. Equip different magazines to access a variety of deadly projectile types.
    • Available via TMNT event
  • Skateboard Melee Weapon
    • Moderately fast attack speed. Moderately long range.
    • Available via TMNT event
  • Katanas Melee Weapon
    • Moderately fast attack speed. Short range.
    • Available via Armory Unlock and TMNT event
  • Bo Staff Melee Weapon
    • Slow attack speed. Very long range.
    • Available via Armory Unlock and TMNT event
  • Nunchaku Melee Weapon
    • Very fast attack speed. Medium range.
    • Available via Armory Unlock and TMNT event
  • Sai Melee Weapon
    • Fast attack speed. Very short range.
    • Available via Armory Unlock and TMNT event

New Attachments

  • Belt-Fed Event Reward
    • Outfit any of the four available LMGs (PU-21, XMG, GPMG-7, Feng 82 LMGs) with a large helping of extra ammo continuously fed to the weapon through sustained fire.

General Adjustments

The following adjustments are only applicable to Modern Warfare II & III Weapons and Attachments.

» Weapons «

  • Reduced Idle Sway on all MWII & MWIII weapons.
  • Reduced Weapon Bob on all MWII & MWIII weapons.
  • Reduced Turn Sway on all MWII & MWIII weapons.

» Ammo Attachments «

  • High Velocity Ammo
    • Bullet Velocity benefit increased from 20% to 25%
    • Removed Damage Range penalty
  • Low Grain Ammo
    • Gunkick benefit increased from 5% to 12%
    • Recoil Control benefit increased from 8% to 15%
    • Removed Damage Range and Bullet Velocity penalty
  • High Grain Ammo
    • Removed Gunkick and Recoil Control penalty
  • Round Nose
    • Added an 8% Bullet Velocity benefit
    • Removed Damage Range penalty
  • Mono
    • Bullet Velocity benefit increased from 8% to 12%
    • Added a Firing Aim Stability benefit
    • Removed Gunkick and Recoil Control penalty

Here, we aimed to eliminate the penalties associated with the frequently utilized ammunition types in Modern Warfare II and Modern Warfare III, so that players would find it less of a disadvantage to use these options.

» Magazine Attachments «

  • Removed Movement Speed penalties on all MWII & MWIII extended magazines.
  • Reduced handling penalties on all MWII & MWIII extended magazines.
  • Removed penalties from medium-sized extended magazines on MWII & MWIII ARs and SMGs.

CHALLENGES

  • Warzone Optics Master Calling Card
    • Now tracks when a player earns all reticles for the 33 optics.
    • Players who have already completed this challenge will receive the calling card upon logging in.
  • Calling Card Updates
    • Certain calling cards now properly display a «Black Ops 6 Required» tag, indicating they are unlocked through challenges related to Black Ops 6.
  • Warzone Weapon Camo — Intergalactic Challenge
    • Updated description to reference Concussions instead of Stun Grenades (affects all weapons except Launchers, which use a different Intergalactic Camo challenge).
  • Prestige 3 Challenge — Renamed & Adjusted
    • Renamed from «Hellfire» to «Streak Spender».
    • Now requires players to purchase killstreaks from Buy Stations instead of the previous requirements.

BUG FIXES

Movement & Weapons

  • Fixed an issue where players were unable to Tac Sprint after switching to a melee weapon when their Tac Sprint had depleted.
  • Fixed an issue where on controller, after leaving water with a melee weapon equipped, switching weapons while mantling would cause unintended behavior.
  • Fixed an issue where when entering water with a melee weapon equipped and then exiting, the weapon switch would default to the backup pistol instead of a primary or secondary weapon.
  • Fixed an issue where when a player had Throwing Knives equipped as their lethal and attempted to swap to their dedicated melee weapon, the Throwing Knife would override their melee weapon.
  • Fixed an issue where visual recoil was too intense on the JAK Jawbreaker AMP.
  • Fixed an issue on some Fast Mag attachments that resulted in extra rechamber animations playing at the end of an empty reload.

Combat & Gameplay

  • Fixed an issue where if a player eliminates an enemy and their teammate eliminates them again, both eliminations would count for the first player.
  • Fixed an issue where eliminations did not track properly for a player who downed an enemy that was taken hostage and executed by a teammate.
  • Fixed an issue where gas masks would take damage from gas grenades while inside the PDS safe zone.
  • Fixed a rare issue where a player who had recently used a PRD would retain the PRD icon on the mini-map, revealing their location for the rest of the match.

Killstreaks

  • Fixed an issue where the sometimes the “warning” callout would not play for the enemy when another player called in three UAVs to activate an Advanced UAV.
  • Fixed an issue where Cluster Strike missiles would look like they were landing sideways.
  • Fixed an issue where the Precision Airstrike “danger close” text would appear unexpectedly when ADSing with the airstrike marker.

UI/UX

  • Fixed an issue where the Self Ping marker was missing.
  • Fixed an issue where players could incorrectly appear as squad members in the squad widget during the pre-match lobby.
  • Fixed an issue where the scoreboard did not display kills or assists in the Gulag.
  • Fixed an issue where the AAR report failed to display all player stats.
  • Fixed an issue where changing the selected Operator could break the walking screen animation and display a blank background.
  • Fixed an issue where the post-match rank displayed too early in the Ranked AAR flow.

Stability

  • Fixed an issue where small game freezes and flashes could occur when a player disconnects.
  • Fixed an issue where players could encounter a dev error when attempting to access Buy Stations.
  • Fixed an issue where some players encountered a dev error when navigating or leaving sections of Warzone.
  • Fixed an issue where a dev error could occur when tabbing to the Barracks tab.

Miscellaneous

  • Fixed an issue where V4L3RIA’s head model was missing while performing the «Who’s a Good Boy?» emote.
  • Fixed an issue in Bootcamp where Buy Stations sometimes displayed an incorrect inventory.
  • Fixed an issue where players were kicked back to the Play tab when entering the Battle Pass tab after a match.

Смотрите также

2025-02-20 04:11